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deadEarth South America
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The Emerging Places
Plant Life
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Religion in dE S. America

Cassava--A tuber which grows in the acidic soil on the far edges of the flood plain, cassava is planted in clumps of two or three in the spring and then harvested ten to twelve months later, when the roots have grown into a single, thick root that is easily pulled from the ground. While it is growing, the plant requires little attention, aside from weeding, on the part of the farmer, for the raw root is highly poisonous. When processed very carefully (it must be boiled, dried and rinsed and had that process repeated not less than three times) the starch of the plant makes a rather fortifying flour than tastes vaguely like a parsnip.

Boiled only a single time, cassave becomes pasty and can be smeared on weapons (arrow tips or blades) or allowed to dry into a white powder that can be slipped into food or drink, but not without subtly altering the taste. (If the character is attempting to detect something in his/her meal, a difficult (24) Herb Lore or average (15) Pharmacology roll will reveal it. If the character is not trying to detect foreign materials, an improbable (36) Senses roll may reveal the taint.)

Used on weapons, cassava can be devastating. If the weapon does any physical damage (i.e. If, after stress, shock and resiliency have been accounted for, the character loses hit points.) within the first three attacks of having the paste smeared on the attacking surface, the victim will lose an additional three hit points to that area and, within D6 hours, that body part becomes useless. Thereafter, treat that body part as though it were reduced to negative hit points. Fortunately, the cassava does not spread within the body unless it is ingested. Note: The usefulness of the poison does not wear off until after three attacks have been made, regardless of how much time has passed between attacks unless there is something to wash the poison away (flood, mudslide, etc.). In theory, the players could even step on an ancient stone axe in their bare feet and lose the use of that foot. Three attacks will be sufficient to totally erode the poison from the blade, however.

If cassava is ingested before being fully processed, the character ingesting it will lose one hit point from D6+1 random body parts as the toxins float through the bloodstream in the 2D6 minutes immediately following the ingestion. The following morning, roll Resolve against average (15) odds; if the roll fails, the player does not wake up.


Chavín--A hybrid between coca and some of the various other plants native to southern Colombia, chavín is a new and highly potent drug. The effects are like those of cocaine, but more pronounced, and it is addictive if anything ever was. By the sixth or seventh use of chavín, a craving is developed that becomes harder to ignore the longer one does not use it. (-1D6 to all rolls the day following the fourth consecutive day without using chavín and a difficult Resolve roll must be made on the fifth day to avoid trying to get more of the drug. If the roll fails, the character will seek out more chavín. If none can be found, a Resolve roll must be made the following day, at Improbable odds--by this point, all rolls are made at -2D6. The following day, another Resolve roll at higher odds must be made and the day after, etc. -1D6 from all rolls every two days at this point. If any of the Resolve rolls succeeds, you have successfully kicked the habit, but using chavín again will start the process over again.)

1D6 days after the cravings have begun (the GM will roll in secret), the character will become addicted to chavín and thereafter will suffer the withdrawl effects listed above after three days without using chavín, with the slight modification that the -1D6 will occur every two days, not on the fourth day and then every two days.

The effects of chavín are such that using it may seem like a benefit to some characters, despite the drawbacks of withdrawl. While under the effects of chavín, characters gain +4 moves, +1 strength and +3 resiliency, as well as becoming immune to stun damage. The drug affects the cardiovascular system and the nervous system, making the character faster and causing them to not feel any outside stimuli such as pain. This, obviously, decreases Senses by 1 or 2D6, at the GameMaster's discretion and makes taking carefully aimed shots with firearms (or bows and arrows for that matter) very difficult. (Treat all missile attacks as though they were at a range further than they actually are, and at further than 15 yards, the GM may dictate, at his/her discretion, that the range is considered two further.)

Chavín is a fairly rare drug, so far only to be found growing in southern Colombia and its export is strictly controlled by Puervo Valscez. Most smugglers should be able to get their hands on some, and drug dealers are starting to carry it in the North America and Europe. A single dose may be assumed to cost anywhere from 300 to 1000 $tandards.



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