Default
Google
deadEarth
a webiste for the post-apocolyptic rpg

Traverse deadEarth
deadEarth South America
New Creatures
The Emerging Places
Plant Life
A Character Generator
Religion in dE S. America

deadEarth is a violent place, no matter how you look at it, but it is a place where Order slowly rises from the Chaos of the War, and that the following cities have managed to even be erected is a tribute to that fact . . .

Nuevo Cuzco--Situated in what was once Bolivia, near the border of Peru and Chile, Neuvo Cuzco was quite probably the first city established in all of South America after the War subsided. A man calling himself Manco Capac quickly began the short climb to the top of the political ladder, calling all Natives to his side to overthrow foreign rule and re-take what was rightfully theirs. The War, he asserted, was a punishment from Viracocah for His People having forgotten the Old Gods. Under the names of the Chosen who first taught the Incas to be civilised hundreds of years past, Manco Capac and his consort, Mama Occlo, vowed to take care of Viracocha's children once more.

With 500 years of inter-breeding between the Natives and the Europeans who had laid claim to various portions of the continent, it is difficult for anyone to claim pure blood, so Manco Capac and Mam Occlo have made Neuvo Cuzco a haven for anyone wishing to be free from the oppressive military governments that have sprung up since the War and have yet to release their stranglehold on the population. Anyone who can make it to Nuevo Cuzco is gratned assylum in the city-state and eventually granted citizenship and integrated into society.

The civilisation that is finally beginning to flourish claims some 25-30 thousand people, with a handful more trickling in each week. Having renounced technology as the cause of the world's woes, Manco Capac and Mama Occlo teach their 'children' the ancient methods of weaving and farming and life in general, with physical labour becoming almost like a religion amongst the people. Metal tools are allowed, but only so long as they remain simple machines and are employed for daily work, such as plows and swords and knives. Everyone must learn to use a hand-to-hand weapon and all take turns serving as the city's defencemen. Simple armors are allowed and even helped to be supplied amongst all people, for one never knows when it will become necessary to defend against the violence of deadEarth.

As other factions try to win the independence that Neuvo Cuzco has achieved, they may petition Neuvo Cuzco for aide and receive men at arms to help train the armies, and women to teach the domestic skills necessary for autonomy.


Moche--Near the centre of the land which once bore the name 'Paraguay,' a drug lord who survived the War makes his home, if you can call the wire-strung, paranoia-filled ranch Puervo Valscez bunkers down in each night a true 'home.' He calls it home, though the place is more semblent of a late 20th Century office, with cables and phone lines going everywhichway through the flat, nondescript grey of the entire compound.

It looks like an office, that is, if you discount the few dozen fatigue-wearing guerrilas that constanty patrol their patron's grounds. Not that too many assissins venture into the depths of the jungle seeking out this Grey Waste to pay a call to Valscez, but he prefers to be safe.

And safe he is.

Before the War, Valscez made a profit, selling nose candy, that would have made then big time CEO Bill Gates' salary look more like a signing bonus. But when the nukes started dropping, Valscez knew that his number was up and fled to his, admittedly, crude shelter in Paraguay. When most of the fallout had ceased, Puervo went back to Colombia to inspect his fields, expecting the worst.

There was not a single coca plant to be seen in all the hundreds of acres once blooming with narcotics and the disenfranchised drug lord prepared to return to his ranch, hoping that the world's governments would be too busy to remember him. It was the sight of a local in one of his fileds that stopped him. The villager was a teenager, smoking the rolled leaf of a plant, one of the plants that Valscez had thought so worthless. The coca plants had cross-mutated with the local flora, producing a dope three times as potent as coca and at least triply as addictive, and with the same increase in personal risk, but he didn't need to mention that . . . Dubbing the new substance 'chavín,' Valscez knew that he was back in business.

Having the only chavín in the whole world put his goods in high demand and its addictive properties made sure that Valscez's new druf was even higher on the list of 'must-haves.' Peurvo Valscez hobbled together an army of gurellias left over from the pre-War era and assorted merceneries to protect both himself and his precious crop, and he ensures their loyalty by maintaining their addiction to chavín.

The demand for his drugs became so great, however, that Valscez has recently been forced to create a nation which he calls 'Moche' (from the Native tongue, meaning 'of chavín') of addicts that tend his fields and refine the leaves to produce the chavín, while he directs the fledgling country from the saftey of his ranch, a few hundred miles from the place of action.


deadEarth is copyright and all that rot...