| a webiste for the post-apocolyptic rpg |
Traverse deadEarth deadEarth South America New Creatures The Emerging Places Plant Life A Character Generator |
|
Civatateo Not quite the vamipres of Aztec mythology, these disturbing creatures are nonetheless bloodsuckers. Seemingly a strain of vampire bat that has cross mutated with a monkey, the civatateo is able to fly or walk with equal facility. Expetedly, these creatures exhibit traits #235 (radar) and #252(nocturnal) as well as an appatite for mamillian blood. Fire has been shown to keep them away, and the oils or saps of a few plants seems to work well in this regard as well, and both precautions are recommended during the night. If one does manage to attach itself to you, make haste to remove it, for the civatateo can quickly drain a man of blood and vitality, leaving only an empty husk. |
statistics
|
|
Llamaco Very similar to the llama, the llamaco is not much more than a giant beast of burden. Puervo Valscez uses these creatures to help cart his products around, and is often credited with their creation, though the truth is that he really knows little more about them than most people. Aside from their large size, the llamaco breed exceptionally quickly, producing offspring in just under eight and a half months, which fact Valscez uses to his advantage when breeding and selling them. He tends to get anywhere from 1,000 to 1,500 $tandards for an animal. If the truth is known, however, llamaco are often much easier to find in the wild than they are to buy. |
statistics
|
|
Plumed Serpent As the name suggests, this seemingly harmless snake has the tiny, brightly coloured feathers of a jungle bird in the place of scales, or covering the scales in some cases. Despite the feathers, however, the plumed serpent is primarily an aquatic creature, living on and around lakes, rivers and streams. As pretty and harmless as the serpent may seem, however, it has been the death of more than one traveller seeking a draught of water in a placid looking pool. Though it feeds primarily on rodnets, the plumed serpent is very territorial and is able to spit venom for some five feet in a few cases. Larger snakes might be able to spit further. Their potent venom is a powerful paralysing agent and causes blindess if it gets into a person's face. Unless people encroach on the snake's territory, the plumed serpent does not usually attack a human. |
statistics
|
|
Supay There are no words to accurately describe the Supay, for each of these vile beings is different from the last. The only thing which unifies them, besides a shred of their DNA structure, is their generally humanoid shape and that all of them seem to posses radiation manipulation #122 (bone claws). If anything deserves the ancient name that the natives have given it, it is the Supay, whose name translates, roughly, as 'demon.' These demons are, fortunately, mostly solitary, and will not tolerate another Supay within three miles of their demenses, except during the mating season, when sometimes as many as two or three males(??) will seek out a single female(???) for the purpose of procreation. Travllers are warned to be particularly cautious during the late spring for that very reason. No matter where or when they are found, it is recommended that an alternate path is taken when signs of the Supay show up. |
statistics
|
|
Xpiyacoc Like so many creatures discovered in South America after the War, the Xpiyacoc taeks its anme from the mythology of the Native Amazonians. A species of spiked, venomous coral, named for the 'Great Grandfather, master of coral seeds,' there is little remarkable about this immobile lifeform aside from the toxin that they generate, which, perversely, decays into a snakebite antidote when the coral dies and is exposed to the open air. The hard part is getting it out of the water without puntcuring the skin. If the spikes do pucture the skin (65% chance each time the coral is encountered), the toxin will attack the central nervous system in a few hours, often causing death. (The venom will reach ALL critical areas in 2D6 hours for 2D6 damage to each area unless a successful average (15) medic roll is made in the first half hour of being pierced.) |
statistics
|
|
|