Call of Cthulhu Magic in PCCS Most magical effects can readily be converted to the PCCS system, in many cases with a much more realistic result than the original Call of Cthulhu effect. That being said, some effects will not transfer well whatever is done. As usual, the GM holds the final decision. Magic point loss There are two alternatives on how to handle this. Either decide that the original WIL is unchanged by the Magic Point loss or, more realistically, recalculate the Knockout Value of the character as if WIL was lowered by as many points as the number of Magic Points spent. Note that this may mean the character reaches an effective WIL of zero before running out of Magic Points. Treat this as total exhaustion, requiring a check of 4D6 against original WIL to take any action, including spending more Magic Points (if the character has any left to spend). Magic Point vs. Magic Point struggles This can be handled just like in Call of Cthulhu, using the normal resistance table. An alternative is to use the Action-Reaction system with a base difficulty of 10, modified by the `raw' Magic Points of both parties. Example: Phil, with 12 MP, gets attacked by a spell casting ghoul, Fred, with 17 MP. The base success roll for Fred is 10- 17+ 12 = 5. Fred has to roll over 5 with 3D6 to win the struggle, making things look pretty bleak for Phil. Examples of Magic Items Bone Scarab Created from the bone of an extra dimensional being, such as a Dimensional Shambler or a Hound of Tindalos. There is no note in the spell description on how to get hold of such a bone. The creation of the scarab takes several days and costs a minimum of 1 POW. When worn and activated by the sacrifice of 1 MP per minute of activation, the amulet renders the wearer semi-intangible to high kinetic energy weapons, such as firearms. The effect is 1 PF of protection per POW sacrificed in the creation of the amulet. As a side effect the wearer may be blurry on photographs and video recordings. Enchanted bullet Created from an ordinary bullet, a blood sacrifice of at least an animal and the sacrifice of 1 POW. An enchanted bullet can damage beings only affected by magic weapons. It also negates protection against non-magic weapons. -- Version 000115 - Jesper Anderson