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House Rules - Character Creation

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Background

No character may enter play before a background has been submitted to, reviewed, and approved by a Storyteller. The background must include details of the character's mortal life as well as the Embrace.

Clan

The following Clans may be used for player characters:

  • Brujah
  • Gangrel
  • Malkavian
  • Nosferatu
  • Toreador
  • Tremere
  • Ventrue

No other Clans may be used for player characters. The Storytellers reserve the right to further restrict the use of these Clans depending on character population at the time.

Attributes

Characters must choose named Traits - we do not operate solely on numbers. The Traits you choose will not only give an indication as to what your character looks like, but also help judge your character's capabilities.

Characters may not begin play with any category of Traits 'maxed out.'

Abilities

Characters may never have more than five (5) levels of any one (1) Ability.

Disciplines

A character's three starting Disciplines must be in-Clan.

No in-Clan Discipline may be bought higher than the first Intermediate power at character creation.

No out-of-Clan Discipline may be bought higher than in-Clan Disciplines ever.

For more information on specific Disciplines, refer to the Discipline Rules.

Backgrounds

Allies/Contacts

A background must be created for each Ally and Contact your character has.

Generation

The range of Generation for new characters is 10th-13th. No characters lower or higher than this may be played.

Influence

No more than three (3) points may be put into Influence. These transfer to specific Influences on a one-to-one basis. A character may not enter play with more than three (3) Influence Traits - this includes Free Traits from Clan Advantages.

For more information on Influences, refer to the Influence Rules.

Willpower

Willpower is used per Laws of the Night, Revised Edition except that Willpower is slower in recovering. Willpower is recovered at the rate of one (1) point every two (2) weeks or at the discretion of the Storyteller. Increasing one's maximum Willpower through the use of experience can be done only at the discretion of the Storyteller.

Morality/Virtues

All characters must follow the Path of Humanity.

Characters have seven (7) points to spend among the three Virtues, with a free point in each.

Merits & Flaws

The following Merits and Flaws require the wearing of a badge during the game to announce its presence:

  • Blush of Health
  • Child
  • Deformity
  • Disfigured
  • Huge Size
  • Lame
  • Monstrous
  • One Eye
  • Short
  • Touch of Frost

Iron Will

Contrary to LOTNR, Iron Will does not require the expenditure of Willpower to call for a retest against Dominate, however, it may only be used once per challenge.

Lucky

The Lucky merit has been changed so that it grants two (2) free retests per game session. It may only be used once per challenge.

Freebie Points

As written in LOTNR, new characters may use up to five (5) freebie points.

 



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