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The Chamber or Eternal Sleep Deprivation
Where Programmers Toil in Vain
CharacterGen
A VB Character Generator for Prime Forces, my eternally in-design RPG.
CharMM
A under development packaging program for game data, such as sound, music, and graphics. Not all features are present, though. It currently does not package the animations correctly, but this is being worked on. No longer under official development.
BomberMan 2k
DirectX App in VB using DD, DP, DS, DI by Bigred of the DC.
Please notify the Admin, Author, or both if you alter this code.
Tic-Tac-Toe
Classic TicTacToe by Bigred. Source (in C++)
Othello
A C++/Win32 Othello game, co-written by Pat Bonnell. Currently being updated to finish what we started.
Coming Soon! (Lots of features are a little raw yet.)
- New graphics engine, that should be more stable and easier to upgrade
- Sound schemes are done. A little Notepad work is needed to make one.
- Netplay doesn't work yet, and work is temporarily suspended while I finish the other features on the table.
- Full Save/Load dialog in progress (derived from different project)
- AI can now go first, but only as Player 2 =(
- Bitmap and JPEG support (lightly tested) Uses the IJG library
- Game Reports
- Profiles coming!
- Quick Saves and Loads. The Version # is added, but I need to make a decision on backwards compatibility. I'll probably add this when I get done with the new file format and the related testing.
- Added a few UI options