Current Fleets:
Download all fleets (22 fleets, 26 Kb.)
AlphaTeam - Download
Version 0.59.2d
Fighterball fleet, cruiser stops after 300 clock cycles, during
cruisers stop, the fighters roam around the cruiser in a random
square (max. 350*350).
Cloud - Download
Version 0.1
Combi-fleet, uses fighters and gunships that roam around
the cruiser. When the cruiser scans a target, all gunships
fire a certain amount of missiles according to the targets
health. Cloud was an impulse act, nothing planned, it will
probably never be updated.
Corner - Download
Version 14.91f
SCF that has 5 squadrons of fighters, one in each corner,
175 away from the cruiser, and one that is "on" the
cruiser.
Cosmic Zounds - Download
Version 4.12s
Fighterball fleet that uses distance calculation and
target.life to determine if it should launch its force
against the enemy. Does not use squads (fighters with
different status.code's), but uses private variables and
a total count according to targets life and type to
determine how many fighters it should launch. When
this fleet works, it takes out EVERY other fighter fleet
I have tried it against. The tactic seldom workes, and
the source looks like my room after a party. But, I will
soon make a new and improved version that works.
(Originaly, Cosmic Zounds was not made to use this tactic).
FighterBall #4 - Download
Experimental 6.03
As the name says, fighterball. Tried to make a fighterball
that could compare to cruiser fleets, almost did. When a
fighter or the cruiser is detected without having a target,
all the fighters expand in a ring out from the cruiser.
The only disadvantage is that when it does, the cruiser is
Completely unprotected. I am thinking of dividing it into
2 independent types of fighters, then half stay on cruiser
and half expand.
Frankie - Download
Version 5.01b
Same tactic as Cloud, but also launches cruisers from time to time.
Freakshow Squadron - Download
Experimental 5.93
Fighterball. ¼ of the fighters roam around the cruiser for
detecting purposes. Uses a strange tactic. You must see
this in action (maybe good against gunships?).
Groupers - Download
Version 0.30m
SCF. Launches gunships that carry a small random squad
of 1 to 4 fighters. Educational fleet (teached me arrays).
Gunship Madness - Download
Version 0.75d
Looks a bit like Wingman-Gunships by Shea Parkers.
Very simple coding. My third fleet
Hellraid Squadron - Download
Version 3.1
Standard fighterball with some advanced cruiser
calculations.
Mayhem - Download
Version 3.20.96g
Fighterball. Uses two groups of fighters, one group flies
ahead of the cruiser while one stays.
New Hope F-Squad - Download
Version 0.92
New Hope with fighters.
New Hope - Download
Version 0.9
Same tactic as Frankie and Cloud. First one that uses
this tactic. Developed in cooperation with
Erlend Jullum Leiknes, who first thought of the idea.
Roam - Download
Version 2.65b
Cruiser follows the edges around the map, while
fighters roam around.
Sunday Rovers - Download
Version 2.93g
Fighterball. Uses four squads of fighters.
The Flying Grapefruit Squadron - Download
Experimental 4.81
Fighterball /w scout. When scout is detected, or locates
enemy, half the fighters move out to check, while cruiser
follows current course.
The Leftovers 2 - Download
Version 6.3b
Fighterball. Remake of my first fleet, Leftovers.
Added spherical tracking if to close to edge.
The Leftovers - Download
Version 3.10g
Fighterball. My first fleet.
Threesome - Download
Version 0.53.7c
Cruiser behaves almost like Evolutions cruiser.
Launches fighters in groups of 3 to random destinations.
Then launches a gunship. After 2000 cycles, it launches
A new cruiser, that gathers all available craft and follows
A plotted course around the map.
TwinchHead Squadron - Download
Version 1.1e7
Standard fighterball fleet. I have lost the source, so this is
final version.
Xetrac - Download
Version 0.54
Fighterball. My second fleet, kind of advanced coding.
Zorx - Download
Version 2.35a1
Multi cruiser fighterball fleet. Doesn’t work very well,
might get fixed in the future. Up to 6 cruisers.
Thanks to TK for hosting my fleets.