All benchmarks are cpu-limited. Notice as the benefits
of T&L decrease with Quake 3 at high resolutions. The offloading
feature appears to have an effect especially on the CPU hungry Crusher
demo. With T&L on, the Savage2000 could outrun a Geforce SDR. Scaling
to higher resolution gives a small performance hit. Keep in mind
that these scores are only from a mid-end system. Using a Pentium
III would definitely make the performance at lower resolutions pull
away.
Unreal
Tournament
Version
402
Patched with High Detailed Textures
S3 Metal Patch for Viper 2 (the first one)
Viper 2 9.00.23 Drivers (CD-Drivers)
PSABARR402.DEM
(demo
using two bots and one player using Barricade map)
All tests using 32-bit color
|
Resolution
|
Ave
|
Max
|
Min
|
|
512x384
|
42.26
|
69.62
|
22.25
|
|
640x480
|
41.55
|
70.52
|
20.54
|
|
800x600
|
39.78
|
68.78
|
19.90
|
|
1024x768
|
31.81
|
50.19
|
18.74
|
|
1152x864
|
25.99
|
39.52
|
16.92
|
|
1280x1024
|
20.31
|
31.51
|
05.65
|
Performance
dies starting at 1024x768. Notice that there is only a small difference
between 800x600 and 512x384.
I was unable to use Warner Young's S3BARR402.DEM so I made myself
a similar demo. All benchmark scores are CPU limited. It has also
come to my attention that the Metal patch I used has a bug wherein
Unreal only uses one multitexturing unit which in theory would impair
performance. By now, a newer metal driver should have been released.
3DMark
9.01.09
Driver Set
Quake 3 Registry Settings
T&L off
|
Resolution
|
3DMark99
|
3DMark2000
|
|
640x480x16
|
3026
|
1380
|
|
640x480x32
|
3029
|
1378
|
|
800x600x16
|
3004
|
1364
|
|
800x600x32
|
3017
|
1361
|
|
1024x768x16
|
3025
|
1347
|
|
1024x768x32
|
3019
|
1329
|
|
1152x864x16
|
3040
|
not tested
|
|
1152x864x32
|
3024
|
not tested
|
|
1280x1024x16
|
3026
|
not tested
|
|
1280x1024x32
|
2752
|
not tested
|
As expected, the Viper 2 doesn't do well with the synthetic benchmarks.
Too bad I couldn't get a hold of Incoming. Come to think of it,
maybe I should have just used Unreal Tournament in D3D....
Game
Tests:
Quake
III Arena
The
drivers are obviously tweaked for Quake 3. It's so much faster than
my Savage4 and I gather that it's just as fast as a Geforce SDR.
Image quality is great but not as good as the Savage4. No glitches
seen. No hangs. No problems. Pretty good for S3 drivers :).
Unreal
Tournament
Metal
API is the best to use for this game. Coupling S3TC textures with
Metal is the best way to go (and the only way for that matter).
The game is smooth and the image quality is the best there is. I
experience no problems except for a minor glitch with the vertical
adjustment of player models (as they are shown when viewing enemy
profiles before a match).
Quake
2
I
don't notice much of a difference as to when I play on a Savage4
except at high resolutions (>800x600). Nevertheless, the game runs
faster and is smooth even at 1024x768. The game doesn't hang at
all. No tearings seen.
Half-life
The
game runs great! That is expected since it uses the Quake 2 engine.
No visual problems whatsoever and no OpenGL lockups as was the case
with the Savage4 (using earlier drivers).
Need
for Speed 4
Even
with the poor (or should I say crappy) D3D drivers, NFS4 is very
much playable at 1024x768 with all (I mean all) graphics options
turned on. Try doing that on a Savage4! The game hangs though as
much as the other D3D games do. Hanging occurs more with the latest
driver. It is best to wait for a newer reference (or tweaked) driver
in order to play this.
Drakan
Demo
Works
well. It's not as fast as I want it to be. No complaints on graphics.
I couldn't make screenshots though since the game disables keyboard
shortcuts. 800x600 becoms a bit sluggish when flying with Arokh
at high altitudes. No hangs, stable performance.
Soul
Reaver
The
game runs perfectly even with the poor D3D drivers. No problems
whatsoever.
Slave
Zero
No
visual tearing noted. The game is playable at high resolutions though
at times there are pauses. Nothing that a little tweaking couldn't
solve.
NBA
Live 2000
Visuals
are great! 800x600 at high quality options seem to be the maximum
for my system. The game becomes slow at resolutions higher than
that. The game is stable all the way.
Heavy
Gear 2
This
is where the drivers need working. The game continually hangs as
in NFS4. I even notice a loss of textures in the models. This game
is not playable at all (unless you like to play with totally white
gears....)
Bleem!
I
tested Bust a Groove, Rival Schools and Bushido Blade 2. Bleem!
is a real system hog. I couldn't play Rival Schools at anything
higher than 640x480 at a decent speed. The same goes for Bushido
Blade 2. I can play Bust a Groove (the dance game) at 1024x768 with
all the visual settings on. All the problems with Bleem! are evident
also.
Trickstyle
The
Viper 2 came with this game and what can I say? It runs pretty well
with the Viper 2 though I don't like the game itself. No visual
problems whatsoever.
Final
Fantasy 8 Demo
There
are some problems with textures being left at the top and bottom
of the screen. There are visual glitches seen (look at the FF8 logo).
The game is fast. I am not sure if the problems are due to the demo
state of the game or from the graphics card itself. It would be
safe to conclude that it could be either or both.
Battlezone
II
This
is another game that I wouldn't have played if given the choice.
No speed or visual problems whatsoever. No hangs either.
Nocturne
Demo
The
game is pretty slow even at low-res. This may be due to my system.
I didn't notice any problems with the visuals. The game is rock
stable too.
Odium
The
game exits to windows when Battle Mode is initiated. The game has
known issues with Savage-chipset based graphics cards. Too bad for
me since I bought the game. It seems that Monolith has given up
trying to solve the problems. This is one game that the Viper 2
will probably never run.
CONCLUSION
I've
come up with several reasons for you to buy this card: