3dfx
Voodoo3 3000 vs NVidia TNT2 Ultra by Dean
You
just can't get away with the past...
So
what is this article all about? It's a battle between the 3dfx Voodoo3
3000 and the NVidia TNT2 Ultra. Ok, so both of these cards are at
least a year old now but they still can get the job done for most systems.
As of today, an average system would be a Celeron/Pentium III or Athlon
system ranging from the 550MHz range and above. Simply put, the mid
end system. The Voodoo3 3000 and TNT2 Ultra fit in very nicely in
the mid-range system.
As
for the high end systems, you'd expect to see the GeForce SDR/DDR, Rage
Fury MAXX, the Viper II and the new GeForce2 GTS in them and they probably
run at least 750MHz processors.
What's
the little battle about?
This
is a test of who performs better in today's 3D platforms. OpenGL
tests were represented by Quake 3 Arena and Direct3D performance is measured
by 3DMark2000. I'm quite disappointed as to the Voodoo3 because all
the screenshots I took were all crapped out. I can't compare their
visual quality if one of them doesn't have pictures, right?
Here's
a little view of them features...
Voodoo3 3000 General Features
-
128-bit 2D, 3D and video accelerator
-
Voodoo3 graphics processor
-
16MB high-speed SDRAM
-
AGP 2x
-
MPEG-1, 2 playback
-
350 MHz RAMDAC
-
166 Megapixels/second
-
333 Megatexels per second peak
fill rate
-
7 Million Polygons per second
peak processing
-
2.66 GB per second peak bandwidth
-
Patented Single-pass multi-texturing
Other Features
-
Supports resolutions up to 2046x1536
-
DVD Hardware Assist
-
Supports DirectX, Glide and
OpenGL
-
Alpha-Blending
-
Single Pass, Single Cycle Bump
Mapping
-
Single Pass, Single Cycle Trilinear
MIP-Mapping
-
Programable Fog Tables
-
Sub-Pixel and Sub-Texel Correction
-
Gouraud Shading
|
TNT2 Ultra 3D Features...
-
2048x2048 texture support
-
32-bit rendering
-
AGP texture support
-
Alpha-Blending
-
Anisotropic Filtering
-
Anti-Aliasing
-
Bilinear Filtering
-
Bump Mapping
-
Environment Mapping
-
Fogging
-
Gouraud Shading
-
Hardware Triangle Setup
-
MIP Mapping
-
Perspective Correction
-
Specular Highlights
-
Stencil Buffer
-
Subpixel Precision
-
12GFLOP Floating Point Geometry
-
Texture Mapping
-
Transparency
-
Trilinear Filtering
-
TwiN Texel Engine
-
Z-Buffering
2D Features...
-
128-bit acceleration
-
32MB SDRAM and 300MHz RAMDAC
-
Resolution support up to 2048x1536
|
More
on this...