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3dfx Voodoo3 3000 vs NVidia TNT2 Ultra by Dean

You just can't get away with the past...

So what is this article all about?  It's a battle between the 3dfx Voodoo3 3000 and the NVidia TNT2 Ultra.  Ok, so both of these cards are at least a year old now but they still can get the job done for most systems.  As of today, an average system would be a Celeron/Pentium III or Athlon system ranging from the 550MHz range and above.  Simply put, the mid end system.  The Voodoo3 3000 and TNT2 Ultra fit in very nicely in the mid-range system.

As for the high end systems, you'd expect to see the GeForce SDR/DDR, Rage Fury MAXX, the Viper II and the new GeForce2 GTS in them and they probably run at least 750MHz processors.

What's the little battle about?

This is a test of who performs better in today's 3D platforms.  OpenGL tests were represented by Quake 3 Arena and Direct3D performance is measured by 3DMark2000.  I'm quite disappointed as to the Voodoo3 because all the screenshots I took were all crapped out.  I can't compare their visual quality if one of them doesn't have pictures, right?

 Here's a little view of them features...
 

Voodoo3 3000 General Features 
  • 128-bit 2D, 3D and video accelerator 
  • Voodoo3 graphics processor 
  • 16MB high-speed SDRAM 
  • AGP 2x 
  • MPEG-1, 2 playback 
  • 350 MHz RAMDAC 
  • 166 Megapixels/second 
  • 333 Megatexels per second peak fill rate 
  • 7 Million Polygons per second peak processing 
  • 2.66 GB per second peak bandwidth 
  • Patented Single-pass multi-texturing 
Other Features 
  • Supports resolutions up to 2046x1536 
  • DVD Hardware Assist 
  • Supports DirectX, Glide and OpenGL 
  • Alpha-Blending 
  • Single Pass, Single Cycle Bump Mapping 
  • Single Pass, Single Cycle Trilinear MIP-Mapping 
  • Programable Fog Tables 
  • Sub-Pixel and Sub-Texel Correction 
  • Gouraud Shading 
TNT2 Ultra 3D Features... 
  • 2048x2048 texture support
  • 32-bit rendering
  • AGP texture support 
  • Alpha-Blending 
  • Anisotropic Filtering 
  • Anti-Aliasing
  • Bilinear Filtering
  • Bump Mapping
  • Environment Mapping
  • Fogging
  • Gouraud Shading
  • Hardware Triangle Setup
  • MIP Mapping
  • Perspective Correction
  • Specular Highlights
  • Stencil Buffer
  • Subpixel Precision
  • 12GFLOP Floating Point Geometry
  • Texture Mapping
  • Transparency
  • Trilinear Filtering
  • TwiN Texel Engine
  • Z-Buffering
2D Features... 
  • 128-bit acceleration
  • 32MB SDRAM and 300MHz RAMDAC
  • Resolution support up to 2048x1536


 

More on this...
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