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NVidia Detonator Drivers Comparison by Dean

Let's make this article short.   I'm comparing the different Detonator drivers released by NVidia for their TNT/TNT2/TNT2 Ultra/GeForce SDR/DDR, GeForce2 GTS based cards. This is meant to show which one of them is the most ideal to be used.  So what drivers did I use?   Detonator 3.68, 5.08, 5.13, 5.14, and 5.16.

Take note that the Detonator 5.XX series are beta drivers.  They were specially made for the GeForce SDR/DDR, GeForce2 GTS based cards but they can be usedwith the older NVidia cards 'coz of the unification.   Before I start putting out scores, You first gotta know the system I used for this comparison.

Test System

Intel Pentium III 550E@770
MSI MS-6905 Master CPU Converter Board
Vantec Flip-Chip Cooler
Abit BE6-II
128MB Generic PC100 SDRAM
Creative Labs 3dBlaster! RIVA TNT2 Ultra, clocked at 175/200 (core/memory)
Creative Labs SoundBlaster! Vibra PCI128 Sound card
Seagate 8.4 GB HDD, UDMA-33
Windows 98 SE

Benchmarks

Quake 3 Arena
  Fastest: 640X480, 800X600, 1024X768
  Normal: 640X480, 800X600, 1024X768
  High Quality: 640X480, 800X600, 1024X768

3DMark2000
  16-bit textures: 640X480X16, 800X600X16, 1024X768X16
  32-bit textures: 640X480X32, 800X600X32, 1024X768X32

Just for the record, I don't wanna use Any processor slower than 500mhz because that would allow CPU limited scores. But even a Celeron running at 550+ mhz is still very limited.  I learned that from experience.  So why just 2 programs used for benchmarking? Simple:  I only use those benchmarks that are really looked at.   I don't reallysee the point of using a whole number of benchmarks with different engines when they're all non-standard or not reallyrelevant.  So if you think I lack in benchmarks, that's not for me to worry about.  Quake 3 Arena and 3DMark2000 measure the card's performance very well that's why I only use them.

BTW, I got a big surprise for you guys so better start off with the benchmarks!

Quake 3 Fastest
 

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