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Asus V3100T Savage3d SGRAM Review - by Louie
April 16, 2000

The first of the Savage series of graphics cards, the Savage3d paved the way for S3's entrance into the 3d graphics foray. Having the same features of a Voodoo 2 (except glide) but at the fraction of the cost, it was a good choice for buyers who were trying to find the best bang for the buck. Plauged with buggy drivers, the Savage3d only found its way into the hands of forgiving individuals who painstakingly experimented for tweaks. But now the drivers have matured somewhat and with the emergence of the Savage4 and the Savage2000 series, the Savage3d faces extinction. New applications and games have cropped up that would be more than enough to choke this card. Let us see what the Savage3d can do at the present.

Features that Slaughter 3dfx's Voodoo 2

- Built-in 128-bit Savage3d Graphics Engine Accelerator
- 128-bit 2D, GUI, and DirectDraw Acceleration
- 8MB 125Mhz SGRAM frame buffer
- X and Y up and down video scaling
- Software VCD Player (MPEG-1)
- Software DVD Player (MPEG-2) with motion compensation
- 250 Mhz Palette-DAC
- Built-in VIP Bus Connectors for TV Tuner, Video Capture, MPEG-1, and MPEG-2
- Acceleration for Windows 95 APIs, including Direct3D and DirectDraw (+VPE)
- User-friendly installation from Windows 95 and Windows 98
- Full AGP2X support (sideband addressing and AGP execute mode)
- Video Texture
- True and Free Trilinear Filtering (trilinear filtering with no performance hit)

The card uses 8ns EliteMT ram and a small heatsink.


The engine and memory clocks run syncronously in the Savage3d. At default, this card runs at 109.8mhz as reported by S3tweak.

*Note: I took a visit at Asustek's website and found out that they claim that the V3100T is fully compatible with LX motherboards. So if you do get problems, blame them for false advertising : ).

Enough with the crap, let's get to the benchmarks!

 

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